Synesthesia

  • Institution
    Media University Stuttgart
  • Year
    2018
  • Type
    Interactive Installation
  • Software
    VVVV
  • My Part
    Concept
    Media Technology Planing
    Physical Prototyping
    Implementation

This project is an interactive experience room which deals with Synesthesia. Synesthesia is a perceptual phenomenon in which certain imposes automatically and involuntarily trigger a second unrelated sensory impression. It is awarded with renowned national and international prizes and is the most successful installation of the course “Event Media” ever.

The installation boasted several key elements, including a pressure-sensitive LED panel on the ground, 2000 LED balls that formed three of the four walls, and the central control unit known as the "Synesthesizer."

The elements are playing role in representing different forms of synesthesia. The first form explored the correlation between shape and color. By stepping on specific shapes on the LED panels, they would move outward and transform into vibrant colors when reaching the walls. The second form depicted the correlation between sound and hand movements. By moving their hands over designated areas, visitors would trigger sound effects similar to playing a piano. In addition those movements creating colorful patterns on the walls.

Within our group of eight individuals, I actively participated in the planning and design phases. However, my main focus revolved around directing the programming and media control aspects of the project. I was responsible for the development, design, and implementation of the Synesthesizer, a process that involved intensive physical prototyping using various hand tracking sensors. Additionally, I ensured a seamless interaction between the sensors, sound effects, and color transformations.

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