Play Viz

  • Institution
    Upper Austria University of Applied Sciences
  • Year
    2020
  • Type
    Interactive Installation
    Data Visualisation
    Interaction Study
  • Software
    Unity 3D
  • My Part
    Concept
    Research
    UX/UI Design
    Implementation

This project called PlayViz focused on developing a prototype for gesture-based interaction with data, I had the opportunity to contribute to the design and research process within a two-person team. Our primary goal was to create an interface that would enable natural and intuitive interactions with data through gestures, exploring the potential usefulness of this interaction method for the future.

The project revolved around the crucial topic of mental health worldwide, particularly relevant during the challenging times of the pandemic when the project was implemented. To achieve our objectives, the chosen technology for the gesture recognition was the Azure Kinect camera in combination with the Unity game engine.

In the development process, different concepts of how gestures could be used to create an intuitive interaction as well as design approaches to combine the data with the gestures were developed and selected. The resulting prototype contains three screens, each serving a distinct purpose. Users can select different countries and compare GDP data with mental health indicators over a timeline. Additionally, the prototype enables exploration of the prevalence of various mental health disorders across different countries.

During the project, I actively contributed to the design and research process. in the implementation phase, my focus was on developing the main country selection screen, and I also took charge of designing and implementing the timeline screen, including interface creation and interaction design.

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